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<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">SDME</journal-id><journal-title-group><journal-title>Scientific Development of Modern Education</journal-title></journal-title-group><issn>2998-9027</issn><eissn>2998-9043</eissn><publisher><publisher-name>Art and Technology</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.61369/SDME.2026090029</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>产教融合背景下创新型技能人才培养探索——以高职塑料模具课程游戏化教学模式设计为例</title><url>https://artdesignp.com/journal/SDME/3/9/10.61369/SDME.2026090029</url><author>胡洋,程艳奎,陈琪,张德红,彭成民</author><pub-date pub-type="publication-year"><year>2026</year></pub-date><volume>3</volume><issue>9</issue><history><date date-type="pub"><published-time>2026-02-27</published-time></date></history><abstract>新质生产力发展驱动下，高职院校面临从&amp;ldquo;技术技能型&amp;rdquo;向&amp;ldquo;创新型技能&amp;rdquo;人才培养范式转型的迫切需求。本研究聚焦&amp;ldquo;创新自信&amp;rdquo;这一核心概念，借鉴游戏化设计的动机机制，构建了&amp;ldquo;规范教学项目 &amp;mdash; 挑战教学项目 &amp;mdash; 创新教学项目&amp;rdquo;三阶联动模式。该模式以&amp;ldquo;技能树&amp;rdquo;实现能力进阶的可视化呈现，以&amp;ldquo;即时反馈&amp;rdquo;构建目标导向的激励机制，以&amp;ldquo;人为设计陷阱&amp;rdquo;培育复杂问题解决能力，以&amp;ldquo;回头看&amp;rdquo;机制促成集成创新认知。研究表明，游戏化教学的核心价值不在于直接提升技能熟练度，而在于让学生形成&amp;ldquo;相信自己能解决问题&amp;rdquo;的能力信念&amp;mdash;&amp;mdash;通过目标可见与即时响应奠定认知基础，通过低成本试错构筑探索的心理安全空间，通过系统性回溯完成从&amp;ldquo;创新神秘&amp;rdquo;到&amp;ldquo;创新可为&amp;rdquo;的认知转变。</abstract><keywords>高职院校, 创新型技能人才, 游戏化教学, 创新自信, 产教融合</keywords></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>[1] 智联招聘 , 北京大学国家发展研究院 . 2025年人力资源发展趋势报告 [R]. 2025.
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