<?xml version="1.1" encoding="utf-8"?>
<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">HASS</journal-id><journal-title-group><journal-title>Humanities Arts and Social Sciences</journal-title></journal-title-group><issn>3066-8301</issn><eissn>3066-831X</eissn><publisher><publisher-name>Art and Technology</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.61369/HASS.2025090013</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>塞斯·普莱斯“Ardomancer”展中的后数字绘画</title><url>https://artdesignp.com/journal/HASS/1/9/10.61369/HASS.2025090013</url><author>陈志</author><pub-date pub-type="publication-year"><year>2025</year></pub-date><volume>1</volume><issue>9</issue><history><date date-type="pub"><published-time>2025-11-20</published-time></date></history><abstract>塞斯&amp;middot;普莱斯（Seth Price）是21世纪初以来&amp;ldquo;后网络艺术&amp;rdquo;的重要实践者。其早期著作《分散》推崇艺术在数字时代的去物质化与流通性，然而其2023年的个展&amp;ldquo;Ardomancer&amp;rdquo;却标志着一场深刻的转向。本文以其核心作品《Weeptober》为个案，剖析艺术家如何通过一套融合了AI生成、反向转印、3D建模与局部UV打印的混合工作流，将数字图像重新锚定于具体的物质实体。研究表明，普莱斯的实践旨在将&amp;ldquo;人类时间&amp;rdquo;的身体痕迹与&amp;ldquo;机器时间&amp;rdquo;的算法痕迹并置于同一平面，这不仅重构了数字时代的&amp;ldquo;绘画&amp;rdquo;语言，也为理解后数字时代的艺术创作提供了关键范本。</abstract><keywords>塞斯·普莱斯,后网络艺术,数字绘画,物质性,《Weeptober》</keywords></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>[1] Paul, Christiane. Digital Art [M]. London: Thames &amp;amp; Hudson, 2015: 10&amp;ndash;25.[2] Price, Seth. Dispersion [J/OL]. 2002.[3] 李振华. 《后网络艺术的语境与个案》[J]. 画刊, 2018(5): 12&amp;ndash;16.[4] 王春辰. 《技术、媒介与后数字时代的艺术》[J]. 美术研究, 2020(3): 45&amp;ndash;49.[5] Cascone, Kim. The Aesthetics of Failure: "Post-Digital" Tendencies in Contemporary Computer Music [J]. Computer Music Journal, 2000, 24(4): 12&amp;ndash;18.[6] 沈语冰. 《现代艺术的哲学追问：从塞尚到里希特》[M]. 北京: 商务印书馆, 2021: 272&amp;ndash;283.[7] 董冰峰. 《从媒体现代性到后媒体：论中国当代新媒体艺术的逻辑》[J]. 美术学报, 2017(4): 78&amp;ndash;83.[8] Steyerl, Hito. In Defense of the Poor Image [J]. e-flux Journal, 2009(10): 1&amp;ndash;9.[9] Joselit, David. After Art [M]. Princeton: Princeton University Press, 2013: 45&amp;ndash;63.[10] Stiegler, Bernard. Technics and Time, 1: The Fault of Epimetheus [M]. Stanford: Stanford University Press, 1998: 1&amp;ndash;18.</p><pub-id pub-id-type="doi"/></element-citation></ref></ref-list></back></article>
