<?xml version="1.1" encoding="utf-8"?>
<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">ETI</journal-id><journal-title-group><journal-title>Education and Teaching Innovation</journal-title></journal-title-group><issn>2995-4894</issn><eissn>2995-4908</eissn><publisher><publisher-name>Art and Technology</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.61369/ETI.12395</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>“数智赋能”引领下的VR虚拟博物馆创新发展研究：服务就业导向的技术融合与人才路径构建</title><url>https://artdesignp.com/journal/ETI/3/2/10.61369/ETI.12395</url><author>邵然,李俊涛</author><pub-date pub-type="publication-year"><year>2025</year></pub-date><volume>3</volume><issue>2</issue><history><date date-type="pub"><published-time>2025-02-20</published-time></date></history><abstract>本论文围绕&amp;ldquo;数智赋能&amp;rdquo;背景下的VR虚拟博物馆创新模式展开，研究了虚拟现实技术（VR）如何在博物馆行业中赋能，推动博物馆展示方式的创新。论文从数智赋能的理论出发，探讨了VR技术与艺术展示的跨界融合路径，并结合国内外实际案例，分析了VR虚拟博物馆的构建要素及其应用效果。同时，论文还研究了当前创新模式在技术实施与市场接受方面面临的挑战，提出了未来发展方向及其对文化传播的意义。本研究不仅为博物馆行业的数字化转型提供了新的思路，也为相关技术和文化的跨界融合提供了理论依据。</abstract><keywords>数智赋能,VR虚拟博物馆,创新模式,科技与艺术融合,文化传承</keywords></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>[1] Styliani S, Fotis L, Kostas K, et al. Virtual museums: A survey and some issues for consideration[J]. Journal of Cultural Heritage, 2009, 10(4): 520-528.[2] Bekele M K, Pierdicca R, Frontoni E, et al. A survey of augmented, virtual, and mixed reality for cultural heritage[J]. Journal on Computing and Cultural Heritage, 2018,11(2): 7:1&amp;ndash;7:36.[3] Damala A, Cubaud P, Bationo A, et al. Bridging the gap between the digital and the physical: Design and evaluation of a mobile augmented reality guide for the museumvisit[C]// Proceedings of the 3rd International Conference on Digital Interactive Media in Entertainment and Arts. New York: ACM, 2008: 120-127.[4] 王娟, 王红霞. 数智赋能下博物馆创新发展路径研究&amp;mdash;&amp;mdash; 基于沉浸式技术的视角[J]. 图书馆论坛, 2022, 42(6): 103-110.[5] 杨志勇, 陈晓婷. 数字技术视域下博物馆虚拟展览的人才需求与能力结构研究[J]. 职业技术教育研究, 2023(5): 45-52.</p><pub-id pub-id-type="doi"/></element-citation></ref></ref-list></back></article>
