<?xml version="1.1" encoding="utf-8"?>
<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">EST</journal-id><journal-title-group><journal-title>Educational Science Theory</journal-title></journal-title-group><issn>2995-4835</issn><eissn>2995-4843</eissn><publisher><publisher-name>Art and Technology</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.61369/EST.2025110002</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>“漫游冰雪”文旅科普动漫创新研究</title><url>https://artdesignp.com/journal/EST/3/11/10.61369/EST.2025110002</url><author>龚美玉,王雅欣,吴姝含,王义贺</author><pub-date pub-type="publication-year"><year>2025</year></pub-date><volume>3</volume><issue>11</issue><history><date date-type="pub"><published-time>2025-11-20</published-time></date></history><abstract>本项目探讨了虚拟与现实结合交互设计在东北独特冰雪自然风光的应用。项目通过动漫形式，深度融合冰雪运动知识与东北地域文旅文化，打造系列科普动漫作品及文旅应用场景。以生动有趣的动漫内容，向大众尤其是青少年群体普及冰雪运动知识、传播冰雪文化，同时为东北冰雪文旅产业注入新活力，探索动漫与文旅产业结合的创新模式，提升东北冰雪文旅品牌影响力。</abstract><keywords>虚拟现实,交互设计,冰雪风光,文化展示</keywords></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>[1] 刘光然, 张丽霞. 虚拟现实技术[M]. 北京: 清华大学出版社,2010.[2] 赵沁平. 虚拟现实中的科学技术问题[J]. 中国计算机学会通讯,2013,(1):12-14.[3]LaViola Jr J J,et al.3D User Interfaces:Theory and Practice[M].Boston:Addison-Wesley Professional,2017.[4] 郑轲. 虚拟现实关键技术及应用综述[J]. 通讯世界,2016,(3):258.[5]Slater M.Immersion and the illusion of presence in virtual reality[J].British Journal of Psychology,2018,109(3):431-433.</p><pub-id pub-id-type="doi"/></element-citation></ref></ref-list></back></article>
