<?xml version="1.1" encoding="utf-8"?>
<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">EIR</journal-id><journal-title-group><journal-title>Educational Innovation and Research</journal-title></journal-title-group><issn>3066-8298</issn><eissn>3066-828X</eissn><publisher><publisher-name>Art and Technology</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.61369/EIR.2026090020</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>大学生在线学习平台间歇性中辍行为机理研究——基于CAC理论与TAM模型的整合视角</title><url>https://artdesignp.com/journal/EIR/2/9/10.61369/EIR.2026090020</url><author>张蒙,谢嘉正,田磊,冯志婷,李维芳</author><pub-date pub-type="publication-year"><year>2026</year></pub-date><volume>2</volume><issue>9</issue><history><date date-type="pub"><published-time>2026-09-20</published-time></date></history><abstract>按照"感知&amp;mdash;情感&amp;mdash;行为意愿"所述的理论思路将技术接受模型纳入考虑范围，以问卷和结构方程方法作实证分析，考察感知有用性、感知易用性和感知乐趣性对于大学生在线学习平台间歇性中辍行为的可能影响及学习沉浸感的中介角色。研究发现：感知有用性、感知易用性和感知乐趣性均显著正向影响学习沉浸感；学习沉浸感显著负向影响间歇性中辍行为；学习沉浸感在感知有用性、易用性与中辍行为间发挥部分中介作用，在感知乐趣性与中辍行为间发挥完全中介作用。研究为用于改进在线学习安排、提高学习成效的思考或实践。</abstract><keywords>在线学习平台,CAC理论,间歇性中辍行为,TAM模型,学习沉浸感</keywords></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>[1] 张明新, 叶银娇. 传播新技术采纳的"间歇性中辍"现象研究:来自东西方社会的经验证据[J]. 新闻与传播研究, 2014, 21(6): 78-98.[2] Hilgard E R. The trilogy of mind: Cognition, affection, and conation[J]. Journal of the History of the Behavioral Sciences, 1980, 16(2): 107-117.[3] Davis F D. Perceived usefulness, perceived ease of use, and user acceptance of information technology[J]. MIS Quarterly, 1989, 13(3): 319-340.[4] Csikszentmihalyi M. Flow: The Psychology of Optimal Experience[M]. New York: Harper &amp;amp; Row, 1990.[5] Zhou L, Xue S, Li R. Extending the technology acceptance model to explore students' intention to use an online education platform at a university in China[J]. SAGE Open,&amp;nbsp;2022, 12(1): 21582440221085259.[6] 马秀麟, 田淑敏, 多强, 等. 面向在线学习孤寂感纾解的游戏化学习情境设计与实践研究[J]. 中国教育信息化, 2024(8): 95-106.</p><pub-id pub-id-type="doi"/></element-citation></ref></ref-list></back></article>
