<?xml version="1.1" encoding="utf-8"?>
<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">EIR</journal-id><journal-title-group><journal-title>Educational Innovation and Research</journal-title></journal-title-group><issn>3066-8298</issn><eissn>3066-828X</eissn><publisher><publisher-name>Art and Technology</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.61369/EIR.2025050021</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>技术、教学与伦理：元宇宙融入国际中文教育的三维挑战论析</title><url>https://artdesignp.com/journal/EIR/1/5/10.61369/EIR.2025050021</url><author>贾佳,高航凡,陈奕菲</author><pub-date pub-type="publication-year"><year>2025</year></pub-date><volume>1</volume><issue>5</issue><history><date date-type="pub"><published-time>2025-07-20</published-time></date></history><abstract>在元宇宙赋能下，国际中文教育有望进一步突破教学实践中时间和空间的限制，但这一发展机遇背后潜藏着&amp;ldquo;元宇宙+国际中文教育&amp;rdquo;带来的挑战。本文从技术、教学与伦理三个维度研究元宇宙融入国际中文教育需面临的挑战。</abstract><keywords>元宇宙,人工智能,国际中文教育,挑战</keywords></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>[1]周鑫,王海英,柯平,等.国内外元宇宙研究综述[J].现代情报,2022,(12).[2]Pew Research Center.Mobile Fact Sheet 2024[EB/OL].[2024].http://pewrsr.ch/2ik6Ux9.[3]冯志伟,张灯柯.数字人文、元宇宙与自然语言处理[J].外语学刊,2023,(06):1-12.[4]戴俊红.试论元认知能力与外语学习的关系&amp;mdash;&amp;mdash;评《元认知与外语学习研究》[J].中国教育学刊,2019,(03):144.[5]钱丽吉,吴应辉.元宇宙技术推动中文国际传播跨越式发展的功能与路径[J].云南师范大学学报(哲学社会科学版),2023,55(04):35-43.[6]王小明.认知负荷理论视域下教材插图编配研究[J].课程.教材.教法,2024,44(03):8-15.[7]Parong,J.,&amp;amp;Mayer,R.E.(2021).Cognitive and affective processes for learning science in immersive virtual reality[J].Journal of Computer Assisted Learning,37(1):226-241.[8]Richards,D.,&amp;amp;Taylor,M.(2015). A Comparison of learning gains when using a 2D simulation tool versus a 3D virtual world:An experiment to find the right representation involving the Marginal Value Theorem[J]. Computers&amp;amp;Education,86:157-171.[9]张文超,袁磊,闫若婻,等.从游戏化学习到学习元宇宙：沉浸式学习新框架与实践要义[J].远程教育杂志,2022,40(04):3-13.[10]陈辉,闫佳琦,陈瑞清,等.元宇宙中的用户数据隐私问题[J].新疆师范大学学报(哲学社会科学版),2022,43(05):112-120.[11]王雪乔.人工智能生成物的知识产权保护立法研究[J].湖南科技大学学报(社会科学版),2020,23(02):96-102.</p><pub-id pub-id-type="doi"/></element-citation></ref></ref-list></back></article>
