<?xml version="1.1" encoding="utf-8"?>
<article xsi:noNamespaceSchemaLocation="http://jats.nlm.nih.gov/publishing/1.1/xsd/JATS-journalpublishing1-mathml3.xsd" dtd-version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><front><journal-meta><journal-id journal-id-type="publisher-id">EDTR</journal-id><journal-title-group><journal-title>Educational Theory Observation</journal-title></journal-title-group><issn>2995-5017</issn><eissn>2995-5025</eissn><publisher><publisher-name>Art and Technology</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.61369/EDTR.2026060003</article-id><article-categories><subj-group subj-group-type="heading"><subject>Article</subject></subj-group></article-categories><title>动机理论视角下的中职物流专业课游戏化教学设计框架探究</title><url>https://artdesignp.com/journal/EDTR/4/6/10.61369/EDTR.2026060003</url><author>周洋,李龙平,曾允琴</author><pub-date pub-type="publication-year"><year>2026</year></pub-date><volume>4</volume><issue>6</issue><history><date date-type="pub"><published-time>2026-06-20</published-time></date></history><abstract>中职物流专业课教学普遍存在学生参与度低、实践能力培养薄弱的问题。本研究基于自我决定理论（SDT）和ARCS动机模型，构建&amp;ldquo;一核双驱三阶四维&amp;rdquo;游戏化教学框架，通过角色扮演、任务驱动等游戏机制重构物流专业课程体系。本研究通过对某中职院校物流专业90名学生进行为期15周的教学实验证实，将职业能力成长树与动态成就系统相结合的游戏化设计，能有效激活学生的内在学习动机，为破解中职专业课程教学困境提供可操作的解决方案。</abstract><keywords>动机理论,自我驱动,游戏化教学,教学设计框架,中职物流专业课</keywords></article-meta></front><body/><back><ref-list><ref id="B1" content-type="article"><label>1</label><element-citation publication-type="journal"><p>[1] 贺佳欣.STEM教育理念下初中信息技术游戏化教学活动设计与应用研究[D]. 延安大学,2022.DOI:10.27438/d.cnki.gyadu.2022.000432.[2] 刘江涛. 基于ARCS动机模型的游戏化教学设计与实践[D]. 浙江师范大学,2023.DOI:10.27464/d.cnki.gzsfu.2023.002298.[3] 陈智宏. 游戏化教学的特征及设计路径[N]. 安徽科技报,2025-03-12(014).[4]Alberto G ,FranciscoIgnacio R ,Rosa M F .Models of Instructional Design in Gamification: A Systematic Review of the Literature[J].Education Sciences,2022,12(1):44-44.[5]Wang I A ,Knutsen A V ,Askestad E .Balancing enjoyment and learning in teaching software project management with game-based learning[J].Computers and Education Open,2024,7100226-100226.</p><pub-id pub-id-type="doi"/></element-citation></ref></ref-list></back></article>
